Shadow of War – Intro & Tutorials
Designed and Implemented the opening mission, including all gameplay tutorials and support for cinematics. Balanced introduction of mechanics and narrative, with special attention paid to the unique elements of the Nemesis System.
Shadow of War – Finale
Designed and Implemented the closing mission, with support for multiple boss fights, changes of location, and a new playable character. Brought closure to our story and core gameplay while setting up end game content and live support.
Shadow of Mordor – Nemesis
Designed and Implemented these unique missions to drive the Nemesis System. Power Struggles showcased interactions between enemies and unique opportunities like betrayals. Confrontations were the core mission type for eliminating Warchiefs, the main objective for most of the game.
Shadow of Mordor – Challenges
Designed and Implemented half of all Weapon Challenge missions, creating unique twists on core gameplay and teaching unique abilities.
Aliens Colonial Marines – Bug Hunt
Scripted waves of enemies, movement markup, player progression, and unique easter eggs for fans of the franchise. The “Tribute” level was our recreation of the Hadley’s Hope colony from the film.
Marvel Puzzle Quest
Designed player characters and enemies, including unique puzzle abilities, for initial release.