Jared Goldberg Game Design Portfolio

Shadow of War – Finale

Designed and Implemented the closing mission, with support for multiple boss fights, changes of location, and a new playable character. Brought closure to our story and core gameplay while setting up end game content and live support.

Shadow of Mordor – Challenges

Designed and Implemented half of all Weapon Challenge missions, creating unique twists on core gameplay and teaching unique abilities.

Marvel Puzzle Quest

Designed player characters and enemies, including unique puzzle abilities, for initial release.